And that is exactly what this build excels at. The word "Sunder" means to rend, rip, sever, divide Basically, to tear something to pieces in a very violent manner that is not necessarily limited to the physical sense. Likely requires Dragonborn as well.Foreword: Continuing on with my theme of Dragon Age Builds, I have decided to explore the classes of the Blood Mage, Force Mage with a sprinkling of the Entropy school as seen in Dragon Age 2. It goes without saying, but be sure to use the SE version if you're using SE (and vice versa if not). If anyone is aware of the procedure to port over this file and/or has already done so, you may send it to me and I'll upload that version to this page for users of the special edition to download.Ĭredit and thanks to IAmDarkPhoenix for the SE conversion. *It is incompatible with the Special Edition simply because I don't own it and thus cannot port it over.
#SKYRIM DARK MAGIC MOD MOD#
Just throw the ESP file into your data folder and make sure it's active in your data files before you start the game, or use the mod manager.
#SKYRIM DARK MAGIC MOD FREE#
I may add a light cloak, a dark wall, and possibly dark/light runes at some point when I have free time. There are a few more spells I intend to add at a later point. Umbral Cascade (Master) : Create continuous explosions of dark energy at the targeted area that absorb health and deals poison-based damage to stamina and magicka. Targets that fail to resist are paralyzed, blinded, slowed, frenzied, feared, disarmed, and suffer from decreased health, stamina, and magicka for varying durations. Degeneration Void (Master) : A pulse of dark energy that inflicts points of poison damage to health, magicka, and stamina over a long duration.
Death (Master) : Inflicts an enormous amount of poison damage on foes below 50% health. Darkness Cloak (Adept) : For 60 seconds, opponents in melee range have their health absorbed and receive poison damage to stamina and magicka. Dark Impulse (Expert): Release a projectile of dark energy that absorbs health and deals poison-based damage to stamina and magicka. Shadow Ripple (Adept) : Release a ripple of dark energy that absorbs health and deals poison-based damage to stamina and magicka. Shade (Apprentice): A continuous stream of darkness that absorbs health and deals poison-based damage to stamina and magicka. Holy Star (Master): Fire off a slow-moving sphere of light which creates an enormous explosion on contact deals triple damage to undead and daedra. Regeneration Light (Master): Fire off a slow-moving sphere of light which attaches itself to the first target hit and constantly applies a strong regenerative effect. Cleanse Other (Expert) : Cures poison, disease, and paralysis effects on other targets, as well as dispelling any magic effects on them. Ward Other (Expert): Create a high-power ward on the target. Wall of Light (Expert): Sprayed on the ground, it creates a wall of light which deals triple damage to undead and daedra. Angelic Star (Expert): Release a sphere of holy energy that deals triple damage to undead and daedra. Shining Wave (Adept): Release a wave of holy energy that deals triple damage to undead and daedra.
Shine (Apprentice): A continuous beam of light that deals triple damage to undead and daedra. There are still a few spells for both light and dark that I'll likely add at a later point.
#SKYRIM DARK MAGIC MOD UPDATE#
Update 2.0: The dark spells are now mostly complete and I made a few other minor updates to a few spells. Dark magic spells include spells which absorb health and drain stamina/magicka, as well as a few debuff-based spells. Light magic spells include damage-dealing spells which deal triple damage to undead and daedra, as well as some supportive spells.
These can be purchased from any merchants who sell magic depending on the level of the magic (so master-level magic would have to be purchased from one of the mages in Winterhold after doing the master-level quests, for example). Adds a set of light-based and dark-based magic to the schools of restoration and conjuration respectively.